Independent game studio

Mancubus Lab

We build compact, characterful games and prototypes with a bias for crisp interaction, readable systems, and a little menace behind the eyes.

See the work
Mancubus Lab animated wink
Unity Gameplay-first prototypes and WebGL builds.
Browser Fast public demos and lightweight interactive pages.
Systems Small tools, automation, backend glue, and live experiments.

Selected direction

Games that start small and learn fast.

3D Arcade

Ember Dragon

A browser-first Unity arcade game about keeping your flame alive inside a compact, tactical arena.

Play in browser
WebGL

Fluppy Bird

A compact reflex game focused on immediate readability, fast iteration, and reliable browser fallback behavior.

Studio Tech

Interactive Lab

Internal experiments around deployment, automation, visual identity, and game-facing tooling.

How we work

A small lab for playable ideas.

Prototype in public shape

Builds are designed to be playable early, not trapped forever in a private branch.

Respect the frame

Input, animation, readability, and load behavior are treated as part of the design.

Keep the stack lean

Use boring infrastructure for the site, save the weirdness for the games.

Contact

Have a playable idea, collaboration, or strange little system?